[−][src]Trait gio::PermissionExt
Required methods
fn acquire<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<(), Error>
&self,
cancellable: Option<&P>
) -> Result<(), Error>
Attempts to acquire the permission represented by self
.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.
You should check with PermissionExt::get_can_acquire
before calling
this function.
If the permission is acquired then true
is returned. Otherwise,
false
is returned and error
is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See PermissionExt::acquire_async
for
the non-blocking version.
cancellable
a Cancellable
, or None
Returns
true
if the permission was successfully acquired
fn acquire_async<P: IsA<Cancellable>, Q: FnOnce(Result<(), Error>) + Send + 'static>(
&self,
cancellable: Option<&P>,
callback: Q
)
&self,
cancellable: Option<&P>,
callback: Q
)
Attempts to acquire the permission represented by self
.
This is the first half of the asynchronous version of
PermissionExt::acquire
.
cancellable
a Cancellable
, or None
callback
the GAsyncReadyCallback
to call when done
user_data
the user data to pass to callback
fn acquire_async_future(
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
fn get_allowed(&self) -> bool
Gets the value of the 'allowed' property. This property is true
if
the caller currently has permission to perform the action that
self
represents the permission to perform.
Returns
the value of the 'allowed' property
fn get_can_acquire(&self) -> bool
Gets the value of the 'can-acquire' property. This property is true
if it is generally possible to acquire the permission by calling
PermissionExt::acquire
.
Returns
the value of the 'can-acquire' property
fn get_can_release(&self) -> bool
Gets the value of the 'can-release' property. This property is true
if it is generally possible to release the permission by calling
PermissionExt::release
.
Returns
the value of the 'can-release' property
fn impl_update(&self, allowed: bool, can_acquire: bool, can_release: bool)
This function is called by the Permission
implementation to update
the properties of the permission. You should never call this
function except from a Permission
implementation.
GObject notify signals are generated, as appropriate.
allowed
the new value for the 'allowed' property
can_acquire
the new value for the 'can-acquire' property
can_release
the new value for the 'can-release' property
fn release<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<(), Error>
&self,
cancellable: Option<&P>
) -> Result<(), Error>
Attempts to release the permission represented by self
.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.
You should check with PermissionExt::get_can_release
before calling
this function.
If the permission is released then true
is returned. Otherwise,
false
is returned and error
is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See PermissionExt::release_async
for
the non-blocking version.
cancellable
a Cancellable
, or None
Returns
true
if the permission was successfully released
fn release_async<P: IsA<Cancellable>, Q: FnOnce(Result<(), Error>) + Send + 'static>(
&self,
cancellable: Option<&P>,
callback: Q
)
&self,
cancellable: Option<&P>,
callback: Q
)
Attempts to release the permission represented by self
.
This is the first half of the asynchronous version of
PermissionExt::release
.
cancellable
a Cancellable
, or None
callback
the GAsyncReadyCallback
to call when done
user_data
the user data to pass to callback
fn release_async_future(
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
fn connect_property_allowed_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_can_acquire_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_can_release_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<Permission>> PermissionExt for O
[src]
fn acquire<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<(), Error>
[src]
&self,
cancellable: Option<&P>
) -> Result<(), Error>
fn acquire_async<P: IsA<Cancellable>, Q: FnOnce(Result<(), Error>) + Send + 'static>(
&self,
cancellable: Option<&P>,
callback: Q
)
[src]
&self,
cancellable: Option<&P>,
callback: Q
)
fn acquire_async_future(
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
[src]
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
fn get_allowed(&self) -> bool
[src]
fn get_can_acquire(&self) -> bool
[src]
fn get_can_release(&self) -> bool
[src]
fn impl_update(&self, allowed: bool, can_acquire: bool, can_release: bool)
[src]
fn release<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<(), Error>
[src]
&self,
cancellable: Option<&P>
) -> Result<(), Error>
fn release_async<P: IsA<Cancellable>, Q: FnOnce(Result<(), Error>) + Send + 'static>(
&self,
cancellable: Option<&P>,
callback: Q
)
[src]
&self,
cancellable: Option<&P>,
callback: Q
)
fn release_async_future(
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
[src]
&self
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
fn connect_property_allowed_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_can_acquire_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_can_release_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId