[−][src]Trait gio::SocketExt
Required methods
fn accept<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<Socket, Error>
&self,
cancellable: Option<&P>
) -> Result<Socket, Error>
Accept incoming connections on a connection-based socket. This removes
the first outstanding connection request from the listening socket and
creates a Socket
object for it.
The self
must be bound to a local address with SocketExt::bind
and
must be listening for incoming connections (SocketExt::listen
).
If there are no outstanding connections then the operation will block
or return IOErrorEnum::WouldBlock
if non-blocking I/O is enabled.
To be notified of an incoming connection, wait for the glib::IOCondition::In
condition.
cancellable
a Cancellable
or None
Returns
a new Socket
, or None
on error.
Free the returned object with gobject::ObjectExt::unref
.
fn bind<P: IsA<SocketAddress>>(
&self,
address: &P,
allow_reuse: bool
) -> Result<(), Error>
&self,
address: &P,
allow_reuse: bool
) -> Result<(), Error>
When a socket is created it is attached to an address family, but it
doesn't have an address in this family. SocketExt::bind
assigns the
address (sometimes called name) of the socket.
It is generally required to bind to a local address before you can
receive connections. (See SocketExt::listen
and SocketExt::accept
).
In certain situations, you may also want to bind a socket that will be
used to initiate connections, though this is not normally required.
If self
is a TCP socket, then allow_reuse
controls the setting
of the SO_REUSEADDR
socket option; normally it should be true
for
server sockets (sockets that you will eventually call
SocketExt::accept
on), and false
for client sockets. (Failing to
set this flag on a server socket may cause SocketExt::bind
to return
IOErrorEnum::AddressInUse
if the server program is stopped and then
immediately restarted.)
If self
is a UDP socket, then allow_reuse
determines whether or
not other UDP sockets can be bound to the same address at the same
time. In particular, you can have several UDP sockets bound to the
same address, and they will all receive all of the multicast and
broadcast packets sent to that address. (The behavior of unicast
UDP packets to an address with multiple listeners is not defined.)
address
a SocketAddress
specifying the local address.
allow_reuse
whether to allow reusing this address
Returns
true
on success, false
on error.
fn check_connect_result(&self) -> Result<(), Error>
Checks and resets the pending connect error for the socket.
This is used to check for errors when SocketExt::connect
is
used in non-blocking mode.
Returns
true
if no error, false
otherwise, setting error
to the error
fn close(&self) -> Result<(), Error>
Closes the socket, shutting down any active connection.
Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return
IOErrorEnum::Closed
. Closing a socket multiple times will not
return an error.
Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for
recently-sent data to be lost if either you close a socket while the
glib::IOCondition::In
condition is set, or else if the remote connection tries to
send something to you after you close the socket but before it has
finished reading all of the data you sent. There is no easy generic
way to avoid this problem; the easiest fix is to design the network
protocol such that the client will never send data "out of turn".
Another solution is for the server to half-close the connection by
calling SocketExt::shutdown
with only the shutdown_write
flag set,
and then wait for the client to notice this and close its side of the
connection, after which the server can safely call SocketExt::close
.
(This is what TcpConnection
does if you call
TcpConnectionExt::set_graceful_disconnect
. But of course, this
only works if the client will close its connection after the server
does.)
Returns
true
on success, false
on error
fn condition_check(&self, condition: IOCondition) -> IOCondition
Checks on the readiness of self
to perform operations.
The operations specified in condition
are checked for and masked
against the currently-satisfied conditions on self
. The result
is returned.
Note that on Windows, it is possible for an operation to return
IOErrorEnum::WouldBlock
even immediately after
SocketExt::condition_check
has claimed that the socket is ready for
writing. Rather than calling SocketExt::condition_check
and then
writing to the socket if it succeeds, it is generally better to
simply try writing to the socket right away, and try again later if
the initial attempt returns IOErrorEnum::WouldBlock
.
It is meaningless to specify glib::IOCondition::Err
or glib::IOCondition::Hup
in condition;
these conditions will always be set in the output if they are true.
This call never blocks.
condition
a glib::IOCondition
mask to check
Returns
the glib::IOCondition
mask of the current state
fn condition_timed_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>
Waits for up to timeout_us
microseconds for condition
to become true
on self
. If the condition is met, true
is returned.
If cancellable
is cancelled before the condition is met, or if
timeout_us
(or the socket's Socket:timeout
) is reached before the
condition is met, then false
is returned and error
, if non-None
,
is set to the appropriate value (IOErrorEnum::Cancelled
or
IOErrorEnum::TimedOut
).
If you don't want a timeout, use SocketExt::condition_wait
.
(Alternatively, you can pass -1 for timeout_us
.)
Note that although timeout_us
is in microseconds for consistency with
other GLib APIs, this function actually only has millisecond
resolution, and the behavior is undefined if timeout_us
is not an
exact number of milliseconds.
condition
a glib::IOCondition
mask to wait for
timeout_us
the maximum time (in microseconds) to wait, or -1
cancellable
a Cancellable
, or None
Returns
true
if the condition was met, false
otherwise
fn condition_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>
Waits for condition
to become true on self
. When the condition
is met, true
is returned.
If cancellable
is cancelled before the condition is met, or if the
socket has a timeout set and it is reached before the condition is
met, then false
is returned and error
, if non-None
, is set to
the appropriate value (IOErrorEnum::Cancelled
or
IOErrorEnum::TimedOut
).
See also SocketExt::condition_timed_wait
.
condition
a glib::IOCondition
mask to wait for
cancellable
a Cancellable
, or None
Returns
true
if the condition was met, false
otherwise
fn connect<P: IsA<SocketAddress>, Q: IsA<Cancellable>>(
&self,
address: &P,
cancellable: Option<&Q>
) -> Result<(), Error>
&self,
address: &P,
cancellable: Option<&Q>
) -> Result<(), Error>
Connect the socket to the specified remote address.
For connection oriented socket this generally means we attempt to make
a connection to the address
. For a connection-less socket it sets
the default address for Socket::send
and discards all incoming datagrams
from other sources.
Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.
If the connect call needs to do network I/O it will block, unless
non-blocking I/O is enabled. Then IOErrorEnum::Pending
is returned
and the user can be notified of the connection finishing by waiting
for the G_IO_OUT condition. The result of the connection must then be
checked with SocketExt::check_connect_result
.
address
a SocketAddress
specifying the remote address.
cancellable
a Cancellable
or None
Returns
true
if connected, false
on error.
fn connection_factory_create_connection(&self) -> Option<SocketConnection>
fn get_available_bytes(&self) -> isize
Get the amount of data pending in the OS input buffer, without blocking.
If self
is a UDP or SCTP socket, this will return the size of
just the next packet, even if additional packets are buffered after
that one.
Note that on Windows, this function is rather inefficient in the
UDP case, and so if you know any plausible upper bound on the size
of the incoming packet, it is better to just do a
Socket::receive
with a buffer of that size, rather than calling
SocketExt::get_available_bytes
first and then doing a receive of
exactly the right size.
Returns
the number of bytes that can be read from the socket without blocking or truncating, or -1 on error.
fn get_blocking(&self) -> bool
Gets the blocking mode of the socket. For details on blocking I/O,
see SocketExt::set_blocking
.
Returns
true
if blocking I/O is used, false
otherwise.
fn get_broadcast(&self) -> bool
Gets the broadcast setting on self
; if true
,
it is possible to send packets to broadcast
addresses.
Returns
the broadcast setting on self
fn get_credentials(&self) -> Result<Credentials, Error>
Returns the credentials of the foreign process connected to this
socket, if any (e.g. it is only supported for SocketFamily::Unix
sockets).
If this operation isn't supported on the OS, the method fails with
the IOErrorEnum::NotSupported
error. On Linux this is implemented
by reading the SO_PEERCRED
option on the underlying socket.
This method can be expected to be available on the following platforms:
- Linux since GLib 2.26
- OpenBSD since GLib 2.30
- Solaris, Illumos and OpenSolaris since GLib 2.40
- NetBSD since GLib 2.42
Other ways to obtain credentials from a foreign peer includes the
UnixCredentialsMessage
type and
UnixConnection::send_credentials
/
UnixConnection::receive_credentials
functions.
Returns
None
if error
is set, otherwise a Credentials
object
that must be freed with gobject::ObjectExt::unref
.
fn get_family(&self) -> SocketFamily
fn get_keepalive(&self) -> bool
Gets the keepalive mode of the socket. For details on this,
see SocketExt::set_keepalive
.
Returns
true
if keepalive is active, false
otherwise.
fn get_listen_backlog(&self) -> i32
Gets the listen backlog setting of the socket. For details on this,
see SocketExt::set_listen_backlog
.
Returns
the maximum number of pending connections.
fn get_local_address(&self) -> Result<SocketAddress, Error>
Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.
Returns
a SocketAddress
or None
on error.
Free the returned object with gobject::ObjectExt::unref
.
fn get_multicast_loopback(&self) -> bool
Gets the multicast loopback setting on self
; if true
(the
default), outgoing multicast packets will be looped back to
multicast listeners on the same host.
Returns
the multicast loopback setting on self
fn get_multicast_ttl(&self) -> u32
Gets the multicast time-to-live setting on self
; see
SocketExt::set_multicast_ttl
for more details.
Returns
the multicast time-to-live setting on self
fn get_option(&self, level: i32, optname: i32) -> Result<i32, Error>
Gets the value of an integer-valued option on self
, as with
getsockopt
. (If you need to fetch a non-integer-valued option,
you will need to call getsockopt
directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Note that even for socket options that are a single byte in size,
value
is still a pointer to a gint
variable, not a guchar
;
SocketExt::get_option
will handle the conversion internally.
level
the "API level" of the option (eg, SOL_SOCKET
)
optname
the "name" of the option (eg, SO_BROADCAST
)
value
return location for the option value
Returns
success or failure. On failure, error
will be set, and
the system error value (errno
or WSAGetLastError()) will still
be set to the result of the getsockopt
call.
fn get_protocol(&self) -> SocketProtocol
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
Returns
a protocol id, or -1 if unknown
fn get_remote_address(&self) -> Result<SocketAddress, Error>
Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.
Returns
a SocketAddress
or None
on error.
Free the returned object with gobject::ObjectExt::unref
.
fn get_socket_type(&self) -> SocketType
fn get_timeout(&self) -> u32
Gets the timeout setting of the socket. For details on this, see
SocketExt::set_timeout
.
Returns
the timeout in seconds
fn get_ttl(&self) -> u32
Gets the unicast time-to-live setting on self
; see
SocketExt::set_ttl
for more details.
Returns
the time-to-live setting on self
fn is_closed(&self) -> bool
fn is_connected(&self) -> bool
Check whether the socket is connected. This is only useful for connection-oriented sockets.
If using SocketExt::shutdown
, this function will return true
until the
socket has been shut down for reading and writing. If you do a non-blocking
connect, this function will not return true
until after you call
SocketExt::check_connect_result
.
Returns
true
if socket is connected, false
otherwise.
fn join_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
Registers self
to receive multicast messages sent to group
.
self
must be a SocketType::Datagram
socket, and must have
been bound to an appropriate interface and port with
SocketExt::bind
.
If iface
is None
, the system will automatically pick an interface
to bind to based on group
.
If source_specific
is true
, source-specific multicast as defined
in RFC 4604 is used. Note that on older platforms this may fail
with a IOErrorEnum::NotSupported
error.
To bind to a given source-specific multicast address, use
SocketExt::join_multicast_group_ssm
instead.
group
a InetAddress
specifying the group address to join.
source_specific
true
if source-specific multicast should be used
iface
Name of the interface to use, or None
Returns
true
on success, false
on error.
fn leave_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
Removes self
from the multicast group defined by group
, iface
,
and source_specific
(which must all have the same values they had
when you joined the group).
self
remains bound to its address and port, and can still receive
unicast messages after calling this.
To unbind to a given source-specific multicast address, use
SocketExt::leave_multicast_group_ssm
instead.
group
a InetAddress
specifying the group address to leave.
source_specific
true
if source-specific multicast was used
iface
Interface used
Returns
true
on success, false
on error.
fn listen(&self) -> Result<(), Error>
Marks the socket as a server socket, i.e. a socket that is used
to accept incoming requests using SocketExt::accept
.
Before calling this the socket must be bound to a local address using
SocketExt::bind
.
To set the maximum amount of outstanding clients, use
SocketExt::set_listen_backlog
.
Returns
true
on success, false
on error.
fn set_blocking(&self, blocking: bool)
Sets the blocking mode of the socket. In blocking mode
all operations (which don’t take an explicit blocking parameter) block until
they succeed or there is an error. In
non-blocking mode all functions return results immediately or
with a IOErrorEnum::WouldBlock
error.
All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
blocking
Whether to use blocking I/O or not.
fn set_broadcast(&self, broadcast: bool)
Sets whether self
should allow sending to broadcast addresses.
This is false
by default.
broadcast
whether self
should allow sending to broadcast
addresses
fn set_keepalive(&self, keepalive: bool)
Sets or unsets the SO_KEEPALIVE
flag on the underlying socket. When
this flag is set on a socket, the system will attempt to verify that the
remote socket endpoint is still present if a sufficiently long period of
time passes with no data being exchanged. If the system is unable to
verify the presence of the remote endpoint, it will automatically close
the connection.
This option is only functional on certain kinds of sockets. (Notably,
SocketProtocol::Tcp
sockets.)
The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
keepalive
Value for the keepalive flag
fn set_listen_backlog(&self, backlog: i32)
Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
Note that this must be called before SocketExt::listen
and has no
effect if called after that.
backlog
the maximum number of pending connections.
fn set_multicast_loopback(&self, loopback: bool)
Sets whether outgoing multicast packets will be received by sockets
listening on that multicast address on the same host. This is true
by default.
loopback
whether self
should receive messages sent to its
multicast groups from the local host
fn set_multicast_ttl(&self, ttl: u32)
Sets the time-to-live for outgoing multicast datagrams on self
.
By default, this is 1, meaning that multicast packets will not leave
the local network.
ttl
the time-to-live value for all multicast datagrams on self
fn set_option(&self, level: i32, optname: i32, value: i32) -> Result<(), Error>
Sets the value of an integer-valued option on self
, as with
setsockopt
. (If you need to set a non-integer-valued option,
you will need to call setsockopt
directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
level
the "API level" of the option (eg, SOL_SOCKET
)
optname
the "name" of the option (eg, SO_BROADCAST
)
value
the value to set the option to
Returns
success or failure. On failure, error
will be set, and
the system error value (errno
or WSAGetLastError()) will still
be set to the result of the setsockopt
call.
fn set_timeout(&self, timeout: u32)
Sets the time in seconds after which I/O operations on self
will
time out if they have not yet completed.
On a blocking socket, this means that any blocking Socket
operation will time out after timeout
seconds of inactivity,
returning IOErrorEnum::TimedOut
.
On a non-blocking socket, calls to SocketExt::condition_wait
will
also fail with IOErrorEnum::TimedOut
after the given time. Sources
created with Socket::create_source
will trigger after
timeout
seconds of inactivity, with the requested condition
set, at which point calling Socket::receive
, Socket::send
,
SocketExt::check_connect_result
, etc, will fail with
IOErrorEnum::TimedOut
.
If timeout
is 0 (the default), operations will never time out
on their own.
Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
timeout
the timeout for self
, in seconds, or 0 for none
fn set_ttl(&self, ttl: u32)
Sets the time-to-live for outgoing unicast packets on self
.
By default the platform-specific default value is used.
ttl
the time-to-live value for all unicast packets on self
fn shutdown(
&self,
shutdown_read: bool,
shutdown_write: bool
) -> Result<(), Error>
&self,
shutdown_read: bool,
shutdown_write: bool
) -> Result<(), Error>
Shut down part or all of a full-duplex connection.
If shutdown_read
is true
then the receiving side of the connection
is shut down, and further reading is disallowed.
If shutdown_write
is true
then the sending side of the connection
is shut down, and further writing is disallowed.
It is allowed for both shutdown_read
and shutdown_write
to be true
.
One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
shutdown_read
whether to shut down the read side
shutdown_write
whether to shut down the write side
Returns
true
on success, false
on error
fn speaks_ipv4(&self) -> bool
Checks if a socket is capable of speaking IPv4.
IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
Returns
true
if this socket can be used with IPv4.
fn get_property_type(&self) -> SocketType
fn connect_property_blocking_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_broadcast_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_keepalive_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_listen_backlog_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_local_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_multicast_loopback_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_multicast_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_remote_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeout_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<Socket>> SocketExt for O
[src]
fn accept<P: IsA<Cancellable>>(
&self,
cancellable: Option<&P>
) -> Result<Socket, Error>
[src]
&self,
cancellable: Option<&P>
) -> Result<Socket, Error>
fn bind<P: IsA<SocketAddress>>(
&self,
address: &P,
allow_reuse: bool
) -> Result<(), Error>
[src]
&self,
address: &P,
allow_reuse: bool
) -> Result<(), Error>
fn check_connect_result(&self) -> Result<(), Error>
[src]
fn close(&self) -> Result<(), Error>
[src]
fn condition_check(&self, condition: IOCondition) -> IOCondition
[src]
fn condition_timed_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>
[src]
&self,
condition: IOCondition,
timeout_us: i64,
cancellable: Option<&P>
) -> Result<(), Error>
fn condition_wait<P: IsA<Cancellable>>(
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>
[src]
&self,
condition: IOCondition,
cancellable: Option<&P>
) -> Result<(), Error>
fn connect<P: IsA<SocketAddress>, Q: IsA<Cancellable>>(
&self,
address: &P,
cancellable: Option<&Q>
) -> Result<(), Error>
[src]
&self,
address: &P,
cancellable: Option<&Q>
) -> Result<(), Error>
fn connection_factory_create_connection(&self) -> Option<SocketConnection>
[src]
fn get_available_bytes(&self) -> isize
[src]
fn get_blocking(&self) -> bool
[src]
fn get_broadcast(&self) -> bool
[src]
fn get_credentials(&self) -> Result<Credentials, Error>
[src]
fn get_family(&self) -> SocketFamily
[src]
fn get_keepalive(&self) -> bool
[src]
fn get_listen_backlog(&self) -> i32
[src]
fn get_local_address(&self) -> Result<SocketAddress, Error>
[src]
fn get_multicast_loopback(&self) -> bool
[src]
fn get_multicast_ttl(&self) -> u32
[src]
fn get_option(&self, level: i32, optname: i32) -> Result<i32, Error>
[src]
fn get_protocol(&self) -> SocketProtocol
[src]
fn get_remote_address(&self) -> Result<SocketAddress, Error>
[src]
fn get_socket_type(&self) -> SocketType
[src]
fn get_timeout(&self) -> u32
[src]
fn get_ttl(&self) -> u32
[src]
fn is_closed(&self) -> bool
[src]
fn is_connected(&self) -> bool
[src]
fn join_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
[src]
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
fn leave_multicast_group<P: IsA<InetAddress>>(
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
[src]
&self,
group: &P,
source_specific: bool,
iface: Option<&str>
) -> Result<(), Error>
fn listen(&self) -> Result<(), Error>
[src]
fn set_blocking(&self, blocking: bool)
[src]
fn set_broadcast(&self, broadcast: bool)
[src]
fn set_keepalive(&self, keepalive: bool)
[src]
fn set_listen_backlog(&self, backlog: i32)
[src]
fn set_multicast_loopback(&self, loopback: bool)
[src]
fn set_multicast_ttl(&self, ttl: u32)
[src]
fn set_option(&self, level: i32, optname: i32, value: i32) -> Result<(), Error>
[src]
fn set_timeout(&self, timeout: u32)
[src]
fn set_ttl(&self, ttl: u32)
[src]
fn shutdown(
&self,
shutdown_read: bool,
shutdown_write: bool
) -> Result<(), Error>
[src]
&self,
shutdown_read: bool,
shutdown_write: bool
) -> Result<(), Error>
fn speaks_ipv4(&self) -> bool
[src]
fn get_property_type(&self) -> SocketType
[src]
fn connect_property_blocking_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_broadcast_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_keepalive_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_listen_backlog_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_local_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_multicast_loopback_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_multicast_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_remote_address_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeout_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_ttl_notify<F: Fn(&Self) + Send + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId